Skyla is a young seagull that lost a leg in a misunderstanding with a sea turtle. Ever since she has been feeling alone and scared to venture out to play for fear of being treated differently or teased because she only has one leg. A chance meeting with a friendly crab causes her to try to confront her fears. In the process she meets some new friends, learns she has a talent for drawing, wins a poster contest and confronts her fear of learning to fly
Zoe feels out of place, she’s a green triangle in a world of red circles. The circles won’t play with her because she is different and can’t fit in with their rules. She’s not round, she can’t roll like they can and she’s not red. Zoe tries to fit in, but try as she may she can’t seem to roll, turn herself red or change her shape. Feeling left out and alone she is sitting on a park bench when she realizes that she has points and these allow her to do something that the circles can’t, she can spin… While she is experimenting with her new found talent she discovers that there are lots of other shapes in the world and they all can do their own unique things… In the end she learns the most important rule is to be your self.
Helping kids who have experienced, or witnessed a violent or traumatic episode, including physical abuse, school or gang violence, accidents, homicide, suicide, and natural disasters such as floods or fire, can be a challenging prospect for counselors, parents and concerned adults.
This “Gamebook” helps children learn the social skills needed to make friends with others. By using a removable spinner to play multiple games, kids can learn valuable skills while having fun. The skills include: how to look friendly, how to understand the feelings of others, how to act when you meet new people, how to deal with teasing and bullying, and more. The book includes reproducible game tickets and reward coupons. Spiral bound. 116 pages.
Players have fun playing dominoes while learning how to make new friends, be a good friend, and resolve conflicts in a win-win way. Before playing a domino, a player picks a card from one of four decks and either answers a question or practices a skill.
Players have fun playing dominoes while learning how to express positive and negative feelings appropriately, recognize feelings, and care about the feelings of others.
True Friends™ is an educational board game designed to give maturing kids the knowledge and skills they need to successfully navigate the world of cliques, shifting relationships, and (for older players only) the beginning of interest in the opposite sex.