Violence among children is a major issue in schools today. These guides provide an easy and effective way to help parents, guardians and concerned adults help children avoid violence from others as well as how not to be instigators of violence both in and out of school by using simple yet effective techniques. Pack of 25.
Children are fascinated by the internet. Rather than preaching to students what they should and should not do, use the game technique of bingo to teach students the benefits and risks of computer and internet use. Includes 30 gameboards, calling cards, and reproducible activity sheets. This is a game that could save lives and heartache.
Sherman Smith saw the most terrible thing happen. At first he tried to forget about it, but soon something inside him started to bother him. He felt nervous for no reason. Sometimes his stomach hurt. He had bad dreams. And he started to feel angry and do mean things, which got him in trouble. Then he met Ms. Maple, who helped him talk about the terrible thing that he had tried to forget. Now Sherman is feeling much better.
This gently told and tenderly illustrated story is for children who have witnessed any kind of violent or traumatic episode, including physical abuse, school or gang violence, accidents, homicide, suicide, and natural disasters such as floods or fire. An afterword by Sasha J. Mudlaff written for parents and other caregivers offers extensive suggestions for helping traumatized children, including a list of other sources that focus on specific events.
Frankie has a problem; Wendell the bully is always poking him and stealing his favorite after lunch treat of Twinkies. He’s tried a few things to solve the problem in the past with no success. One day while visiting his mom who works in a packaging store he gets an idea, Bubble Wrap. He figures that wrapping himself in Bubble Wrap will be the perfect solution… This starts off a hilarious and educational journey through his school day where he ultimately learns that it is ok to ask for help in solving his problem with Wendell and that asking for help to deal with a bully is not tattling.
CyberSafe™ is an educational board game designed to teach young people how to navigate the dangerous waters of the Internet, including wireless devices such as cell phones, PDA’s, and MP3 players.
Helping kids set healthy boundaries for their private parts can be a daunting and awkward task for parents, counselors and educators. I Said No – A Kid-To-Kid Guide To Keeping Your Private Parts Private, can make this task a lot easier.
CyberSmart is an educational domino game designed to teach young people how to navigate the dangerous waters of the Internet, including wireless devices such as cell phones, PDA's, and MP3 players.